Each of the colored blocks represents a different game element. All blocks can be animated.
Coming into contact with a Hazard block will cause the player to lose 1 health. Losing 3 health means Game Over. Hazard blocks cannot be destroyed
Terrain blocks is the ground or walls of the game. It is safe for the player to touch. Terrain blocks cannot be destroyed
Coin blocks are the games collectables and currency. Coming into contact with a coin block will add 1 coin to your bank. Coins cannot be destroyed.
Water blocks appear transparent. They will slow your character, along with grant infinite jumps while inside the block. Water blocks cannot be destroyed.
Enemy blocks will had enemies to your game. Coming into contact with an enemy will cause the player to lose 1 health. Shooting an enemy will destroy them. There are 3 different types of enemies to choose from (configurable through the Configure tab in the Game Editor):
- Walkers: Moves from right to left on the ground. These enemies are effected by gravity.
- Flyers: Moves from right to left, but not effected by gravity.
- Turrets: Stands still, but shoots fireballs. Not effected by gravity.
Exploding blocks act a lot like Terrain Blocks, but can be destroyed by shooting them. Explosions will not harm characters or enemies.
Power up blocks give the character special items to use in game. Power-ups can be picked up by shooting the block, then coming into contact with the hovering power-up icon. There are six power-ups in Bloxels:
- Bomb: Thrown by dragging down the A button. Destructible blocks will be destroyed if in the blast radius of the bomb. Bombs will not harm the player character.
- Health: Refills your health upon contact.
- Jetpack: Used by dragging down the B button. Allows the player to fly. Jetpacks have a limited amount of fuel, so use it wisely!
- Shrink: Used by dragging down A button. Using Shrink will shrink the character to the size of a single block. Shrink has a limited number of uses, so keep an eye on the meter!
- Invincibility: Destroy enemies on contact and become invulnerable to their projectiles. Character can still be harmed by Hazard blocks or falling out of the game.
- Map: Accessible through the Pause screen. Displays a more detailed version of the map.
Story blocks are the Checkpoints in your game. You can add Text bubbles to Story blocks through the Configure tab in the Game Editor.
Story Blocks can be configured to be the Game End Flag. Coming into contact with a Story Block that is a Game End Flag will complete the game.
For more help with Building and Testing games watch this tutorial video.